/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package l1j.server.server.command.executor;

import java.util.logging.Level;
import java.util.logging.Logger;

import l1j.opqlo.Server.L1World.L1World;
import l1j.server.server.model.L1Party;
import l1j.server.server.model.L1Teleport;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_SystemMessage;

public class L1PartyRecall implements L1CommandExecutor {
	private static Logger _log = Logger
			.getLogger(L1PartyRecall.class.getName());

	public static L1CommandExecutor getInstance() {
		return new L1PartyRecall();
	}

	private L1PartyRecall() {
	}

	// @Override
	@Override
	public void execute(final L1PcInstance pc, final String cmdName, final String arg) {
		final L1PcInstance target = L1World.getInstance().getPlayer(arg);

		if (target != null) {
			final L1Party party = target.getParty();
			if (party != null) {
				final int x = pc.getX();
				final int y = pc.getY() + 2;
				final short map = pc.getMapId();
				final L1PcInstance[] players = party.getMembers();
				for (final L1PcInstance pc2 : players) {
					try {
						L1Teleport.teleport(pc2, x, y, map, 5, true);
						pc2.sendPackets(new S_SystemMessage("您被GM召喚到身邊。"));
					} catch (final Exception e) {
						_log.log(Level.SEVERE, "", e);
					}
				}
			} else {
				pc.sendPackets(new S_SystemMessage("請輸入要召喚的角色名稱。"));
			}
		} else {
			pc.sendPackets(new S_SystemMessage(arg + "不在線上。"));
		}
	}
}
